Message from Supervisor Hideki Kamiya

When it became clear that we’d be creating a spin-off game as a reward for our Kickstarter project backers, I was buzzing with excitement at the thought of getting to come back to world of The Wonderful 101 once again! The idea to focus on Luka’s heroic ventures not depicted in the main story, as well as making the experience a classic side-scrolling type of game completely different to The Wonderful 101 gameplay, both came out naturally. At the time we were brainstorming ideas for game, Yosuke Matsumura (who had just finished working on another project and had some free time on his hands) raised his hand and volunteered to be the director of this spin-off. He had no prior experience as a director, but as I always want to give a chance to creators who show enthusiasm, I decided to entrust him with the job. As we started to iron out the details of the game, Matsumura had the idea to go back in time to just a little earlier than the main story’s epilogue and depict how Luka became qualified as a full member of the CENTINELS.

Until then, I had vaguely considered just continuing the story from the end of The Wonderful 101 main story and depicting Luka’s subsequent adventures. However, I was convinced that Matsumura’s idea would certainly intertwine well with the main story and allow for a deeper portrayal of the hero, Luka (Wonder Goggles). We developed the storyline around this idea and as a result, I believe that we were able to create a new story that is as fun as the main story and suitable for the birth of a new hero.

The game was also developed within a limited time frame, with all the staff in a small team working together with passion and enjoying the exchange of ideas, resulting in the creation of a unique experience for players and fans. Although the game is relatively small in size and lacks the “flashiness” of high-end game experiences, The Wonderful One: After School Hero is jam-packed with attention to detail and delivers a great challenge to even hardcore players! We’ve also included a lot of features that give great replay value and let the players enjoy it in a variety of ways. We hope you will enjoy this unique experience as much as the other PlatinumGames titles. If you’ve yet to play The Wonderful 101: Remastered, I hope you’ll take this opportunity to go hands-on with this game as well.

Note: You do not need to purchase this game if you already have a copy of The Wonderful 101: Remastered, as you are able to get the same content in the form of free DLC.

Hideki Kamiya
PlatinumGames Executive Vice President/Chief Game Designer. Born in 1970 in Matsumoto City, Nagano Prefecture, Japan. Joined CAPCOM CO., LTD. in 1994 and made his directorial debut in 1998 with “Resident Evil 2”, as he followed up this success with further renowned worldwide hits such as “Devil May Cry” and “Viewtiful Joe”. In 2006 his work on the unique title “Okami” expressed a sense of longing for his birthplace and the game won the Grand Prize in the Entertainment Division of the 10th Japan Media Arts Festival. After joining PlatinumGames, he worked as the Director on “Bayonetta” (2009) and “The Wonderful 101” (2013). In January 2022, he was promoted to Executive Vice President of the company. As the Chief Game designer, he is dedicated to improving the quality of all PlatinumGames titles, while also continuing to work directly with development teams. In February 2022, “SOL CRESTA” was the first installment in the “Neo Arcade Classics” series, for which he was the General Director. He is currently working as the Chief Director on the latest PlatinumGames project, “Project G.G.”.

 
Message from Producer Yuji Nakao

We were able to create The Wonderful One: After School Hero experience thanks to all our awesome fans who have supported us on Kickstarter. We want to say a huge THANK YOU to our amazing backers! Originally, we created The Wonderful One: After School Hero for our fans, but as we developed the game, it naturally morphed into something new that worked as a standalone 2D action game. With this we wanted players who did not own The Wonderful 101: Remastered or did not know about the game or the universe to get their hands on The Wonderful One: After School Hero, hence the release of this standalone version of the game.

We hope that players familiar with The Wonderful 101: Remastered will play The Wonderful One: After School Hero, of course, but we also hope that players unfamiliar with The Wonderful 101 universe will try the game because it is truly a fun and easy-to-get-into side scrolling action game as well. (And it’s reasonably priced!)
And if you are interested in the world of The Wonderful 101 after playing this game, I hope you will take this opportunity to go hands-on with The Wonderful 101: Remastered, as it hosts tremendous volume and is jam-packed with unique gameplay!

Note: You do not need to purchase this game if you already have a copy of The Wonderful 101: Remastered, as you are able to get the same content in the form of free DLC.

Yuji Nakao
After working on several character IP games as a director at his previous job, he joined PlatinumGames and became a producer. He was the Producer of “The Wonderful 101: Remastered”, Platinum Games’ first in-house published title, and was also Co-Producer of “SOL CRESTA”. In “Bayonetta 3”, he oversaw the project as the Producer, and is also involved in the training of future generations as a manager of the development division of the company.

 


 
Message from Director Yosuke Matsumura

The most distinctive feature of the game is that you can freely fire your lasers 360 degrees with the right stick on your controller! By simply moving the stick, you can fire lasers in any direction you want, literally blasting away enemies with a “bang” as they come at you. Moreover, there are three types of lasers, which each offer a different gameplay experience. In addition, there are items that make the lasers themselves flashier in both appearance and power, and support items for one-shot reversals, making the action even more fun. The shooting action is easy to get into but really deep!

The sound is another cool thing in the game (and difficult to convey in a screenshot). The music in the game is a chiptune arrangement of The Wonderful 101 music, and it’s really cool. But wait, there’s more! We made sure to exquisitely arrange the sound effects with an 8-bit flavor, so that together with the music, the whole sound in the game makes destroying stuff that much more fun! Of course, not only the sound, but also the backgrounds, effects, UI, etc., the whole team worked together to create a really fun experience. As producer Yuji Nakao wrote, one of the consistent concepts from the planning of this game was the ability for players to quickly jump into and enjoy the game. You can clear one level in about 5 to 10 minutes. But…! We designed the levels in such a way that the strategy changes completely depending on how you use your lasers. Try to find your own unique route through each level as you bast through all the bad guys!

Yosuke Matsumura
After working on UI, system, scenario, and video production at his previous job, he joined PlatinumGames as a Game Designer in 2017. As a UI Designer, he was in charge of menu and HUD design for “Babylon’s Fall”. “The Wonderful One: After School Hero” is his directorial debut.

 

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